Flowchart
flowchart LR;
classDef cargo fill:none,stroke:none;
INDUSTRY_COAL_MINE["`Coal Mine
Accepts Engineering Supplies`"];
INDUSTRY_FARM["`Farm
Accepts Farm Supplies`"];
INDUSTRY_FOREST["`Forest
Accepts Farm Supplies`"];
INDUSTRY_OIL_WELLS["`Oil Wells
Accepts Engineering Supplies`"];
INDUSTRY_GOLD_MINE["`Gold Mine
Accepts Engineering Supplies`"];
INDUSTRY_FOOD_PROCESSING_PLANT["`Food Processing Plant
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_PAPER_MILL["`Paper Mill
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_OIL_REFINERY["`Oil Refinery
Accepts Workers
Produces Farm Supplies
Produces Tired Workers`"];
INDUSTRY_PRINTING_WORKS["`Printing Works
Accepts Workers
Produces Engineering Supplies
Produces Tired Workers`"];
INDUSTRY_POWER_STATION["`Power Station`"];
INDUSTRY_BANK["`Bank`"];
INDUSTRY_TOWNS["`Towns`"];
INDUSTRY_WORKER_YARD["`Worker Yard
Accepts Tired Workers
Produces Workers`"];
CARGO_OIL_(Oil):::cargo;
CARGO_FOOD(Food):::cargo;
CARGO_GOOD(Goods):::cargo;
CARGO_PAPR(Paper):::cargo;
CARGO_MAIL(Mail):::cargo;
CARGO_COAL(Coal):::cargo;
CARGO_WOOD(Logs):::cargo;
CARGO_GOLD(Gold):::cargo;
CARGO_WHEA(Wheat):::cargo;
CARGO_LVST(Livestock):::cargo;
CARGO_PASS(Passengers):::cargo;
INDUSTRY_COAL_MINE --> CARGO_COAL;
INDUSTRY_FARM --> CARGO_LVST;
INDUSTRY_FARM --> CARGO_WHEA;
INDUSTRY_FOREST --> CARGO_WOOD;
INDUSTRY_OIL_WELLS --> CARGO_OIL_;
INDUSTRY_GOLD_MINE --> CARGO_GOLD;
CARGO_LVST --> INDUSTRY_FOOD_PROCESSING_PLANT;
CARGO_WHEA --> INDUSTRY_FOOD_PROCESSING_PLANT;
INDUSTRY_FOOD_PROCESSING_PLANT --> CARGO_FOOD;
CARGO_WOOD --> INDUSTRY_PAPER_MILL;
INDUSTRY_PAPER_MILL --> CARGO_PAPR;
CARGO_OIL_ --> INDUSTRY_OIL_REFINERY;
INDUSTRY_OIL_REFINERY --> CARGO_GOOD;
CARGO_PAPR --> INDUSTRY_PRINTING_WORKS;
INDUSTRY_PRINTING_WORKS --> CARGO_GOOD;
CARGO_COAL --> INDUSTRY_POWER_STATION;
CARGO_GOLD --> INDUSTRY_BANK;
CARGO_PASS --> INDUSTRY_TOWNS;
CARGO_MAIL --> INDUSTRY_TOWNS;
CARGO_FOOD --> INDUSTRY_TOWNS;
CARGO_GOOD --> INDUSTRY_TOWNS;
INDUSTRY_TOWNS --> CARGO_PASS;
INDUSTRY_TOWNS --> CARGO_MAIL;
CARGO_GOOD --> INDUSTRY_WORKER_YARD;
CARGO_GOLD --> INDUSTRY_WORKER_YARD;
Industries
Cargos
Cargo | Class | Capacity Multiplier | Weight | Price |
---|---|---|---|---|
Oil | LIQUID | 1.0 | 0.875 | 101 | 30 | 255 |
Food | EXPRESS, REFRIGERATED | 1.0 | 1.0 | 168 | 0 | 20 |
Goods | EXPRESS | 2.0 | 0.5 | 163 | 10 | 56 |
Tired Workers | PASSENGERS | 4.0 | 0.0625 | 96 | 0 | 18 |
Engineering Supplies | EXPRESS, PIECE_GOODS | 1.0 | 1.0 | 172 | 2 | 32 |
Farm Supplies | EXPRESS, PIECE_GOODS | 1.0 | 0.625 | 170 | 2 | 32 |
Paper | PIECE_GOODS | 1.0 | 1.0 | 143 | 12 | 60 |
2.0 | 0.25 | 167 | 6 | 24 | ||
Coal | BULK | 1.0 | 1.0 | 86 | 40 | 255 |
Logs | PIECE_GOODS | 1.0 | 1.0 | 104 | 24 | 255 |
Workers | PASSENGERS | 4.0 | 0.0625 | 104 | 0 | 16 |
Gold | ARMOURED | 1.0 | 0.5 | 152 | 30 | 255 |
Wheat | BULK | 1.0 | 1.0 | 112 | 4 | 40 |
Livestock | PIECE_GOODS | 1.0 | 0.1875 | 122 | 0 | 15 |
Passengers | PASSENGERS | 4.0 | 0.0625 | 137 | 0 | 22 |
Presets
AEGIS | VANILLA | FIRS | YETI | CARIBBEAN | LUMBERJACK
Variations
POLICY: AUTARKY | SELF_SUFFICIENT | FREE_TRADE | EXPORT
PRIMARY_INDUSTRY_GROWTH: NONE | UNIVERSAL_SUPPLIES | GENERIC_SUPPLIES | SPECIFIC_SUPPLIES
WORKFORCE: ABSTRACT | PROFESSIONAL | YETI_TIRED
WORKER_PARTICIPATION: NONE | PRIMARY_INDUSTRY | SECONDARY_INDUSTRY