Flowchart

flowchart LR;
classDef cargo fill:none,stroke:none;
INDUSTRY_COPPER_ORE_MINE["`Copper Ore Mine
Accepts Engineering Supplies`"];
INDUSTRY_OIL_WELLS["`Oil Wells
Accepts Engineering Supplies`"];
INDUSTRY_DIAMOND_MINE["`Diamond Mine
Accepts Engineering Supplies
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_FARM["`Farm
Accepts Farm Supplies`"];
INDUSTRY_LUMBER_MILL["`Lumber Mill
Accepts Farm Supplies`"];
INDUSTRY_FRUIT_PLANTATION["`Fruit Plantation`"];
INDUSTRY_RUBBER_PLANTATION["`Rubber Plantation`"];
INDUSTRY_FOOD_PROCESSING_PLANT["`Food Processing Plant`"];
INDUSTRY_OIL_REFINERY["`Oil Refinery`"];
INDUSTRY_FACTORY["`Factory`"];
INDUSTRY_BANK["`Bank`"];
INDUSTRY_TOWNS["`Towns`"];
INDUSTRY_PORT["`Port
Produces Engineering Supplies
Produces Farm Supplies`"];
INDUSTRY_WORKER_YARD["`Worker Yard
Accepts Tired Workers
Produces Workers`"];
INDUSTRY_WATER_SUPPLY["`Water Supply`"];
INDUSTRY_WATER_TOWER["`Water Tower`"];
CARGO_OIL_(Oil):::cargo;
CARGO_CORE(Copper Ore):::cargo;
CARGO_FOOD(Food):::cargo;
CARGO_GOOD(Goods):::cargo;
CARGO_WATR(Water):::cargo;
CARGO_MAIZ(Maize):::cargo;
CARGO_FRUT(Fruit):::cargo;
CARGO_RUBR(Rubber):::cargo;
CARGO_MAIL(Mail):::cargo;
CARGO_WOOD(Logs):::cargo;
CARGO_DIAM(Diamonds):::cargo;
CARGO_PASS(Passengers):::cargo;
INDUSTRY_COPPER_ORE_MINE --> CARGO_CORE;
INDUSTRY_OIL_WELLS --> CARGO_OIL_;
INDUSTRY_DIAMOND_MINE --> CARGO_DIAM;
INDUSTRY_FARM --> CARGO_MAIZ;
INDUSTRY_LUMBER_MILL --> CARGO_WOOD;
INDUSTRY_FRUIT_PLANTATION --> CARGO_FRUT;
INDUSTRY_RUBBER_PLANTATION --> CARGO_RUBR;
CARGO_FRUT --> INDUSTRY_FOOD_PROCESSING_PLANT;
CARGO_MAIZ --> INDUSTRY_FOOD_PROCESSING_PLANT;
INDUSTRY_FOOD_PROCESSING_PLANT --> CARGO_FOOD;
CARGO_OIL_ --> INDUSTRY_OIL_REFINERY;
INDUSTRY_OIL_REFINERY --> CARGO_GOOD;
CARGO_RUBR --> INDUSTRY_FACTORY;
CARGO_CORE --> INDUSTRY_FACTORY;
CARGO_WOOD --> INDUSTRY_FACTORY;
INDUSTRY_FACTORY --> CARGO_GOOD;
CARGO_DIAM --> INDUSTRY_BANK;
CARGO_PASS --> INDUSTRY_TOWNS;
CARGO_MAIL --> INDUSTRY_TOWNS;
CARGO_FOOD --> INDUSTRY_TOWNS;
CARGO_GOOD --> INDUSTRY_TOWNS;
INDUSTRY_TOWNS --> CARGO_PASS;
INDUSTRY_TOWNS --> CARGO_MAIL;
CARGO_DIAM --> INDUSTRY_PORT;
INDUSTRY_PORT --> CARGO_OIL_;
CARGO_GOOD --> INDUSTRY_WORKER_YARD;
CARGO_DIAM --> INDUSTRY_WORKER_YARD;
INDUSTRY_WATER_SUPPLY --> CARGO_WATR;
CARGO_WATR --> INDUSTRY_WATER_TOWER;

Industries

Cargos

Cargo Class Capacity Multiplier Weight Price
Oil LIQUID 1.0 0.875 101 | 30 | 255
Copper Ore BULK 1.0 1.0 89 | 30 | 255
Food EXPRESS, REFRIGERATED 1.0 1.0 168 | 0 | 20
Goods EXPRESS 2.0 0.5 163 | 10 | 56
Tired Workers PASSENGERS 4.0 0.0625 96 | 0 | 18
Water LIQUID 1.0 1.0 93 | 20 | 80
Maize BULK 1.0 1.0 111 | 4 | 40
Engineering Supplies EXPRESS, PIECE_GOODS 1.0 1.0 172 | 2 | 32
Farm Supplies EXPRESS, PIECE_GOODS 1.0 0.625 170 | 2 | 32
Fruit BULK, REFRIGERATED 1.0 1.0 124 | 0 | 26
Rubber LIQUID 1.0 1.0 110 | 10 | 36
Mail MAIL 2.0 0.25 167 | 6 | 24
Logs PIECE_GOODS 1.0 1.0 104 | 24 | 255
Workers PASSENGERS 4.0 0.0625 104 | 0 | 16
Diamonds ARMOURED 1.0 0.125 162 | 30 | 255
Passengers PASSENGERS 4.0 0.0625 137 | 0 | 22

Presets

AEGIS | VANILLA | FIRS | YETI | CARIBBEAN | LUMBERJACK

Variations

POLICY: AUTARKY | SELF_SUFFICIENT | FREE_TRADE | EXPORT

PRIMARY_INDUSTRY_GROWTH: NONE | UNIVERSAL_SUPPLIES | GENERIC_SUPPLIES | SPECIFIC_SUPPLIES

WORKFORCE: ABSTRACT | PROFESSIONAL | YETI_TIRED

WORKER_PARTICIPATION: NONE | PRIMARY_INDUSTRY | SECONDARY_INDUSTRY