Flowchart

flowchart LR;
classDef cargo fill:none,stroke:none;
INDUSTRY_COAL_MINE["`Coal Mine
Accepts Engineering Supplies`"];
INDUSTRY_BANK["`Bank`"];
INDUSTRY_FARM["`Farm
Accepts Engineering Supplies`"];
INDUSTRY_FOREST["`Forest
Accepts Engineering Supplies`"];
INDUSTRY_IRON_ORE_MINE["`Iron Ore Mine
Accepts Engineering Supplies`"];
INDUSTRY_OIL_RIG["`Oil Rig
Accepts Engineering Supplies`"];
INDUSTRY_OIL_WELLS["`Oil Wells
Accepts Engineering Supplies`"];
INDUSTRY_FACTORY["`Factory
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_OIL_REFINERY["`Oil Refinery
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_SAWMILL["`Sawmill
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_STEEL_MILL["`Steel Mill
Accepts Workers
Produces Tired Workers`"];
INDUSTRY_POWER_STATION["`Power Station`"];
INDUSTRY_TOWNS["`Towns`"];
INDUSTRY_PORT["`Port
Produces Engineering Supplies`"];
INDUSTRY_WORKER_YARD["`Worker Yard
Accepts Tired Workers
Produces Workers`"];
CARGO_OIL_(Oil):::cargo;
CARGO_GRAI(Grain):::cargo;
CARGO_VALU(Valuables):::cargo;
CARGO_GOOD(Goods):::cargo;
CARGO_STEL(Steel):::cargo;
CARGO_COAL(Coal):::cargo;
CARGO_WOOD(Logs):::cargo;
CARGO_MAIL(Mail):::cargo;
CARGO_LVST(Livestock):::cargo;
CARGO_IORE(Iron Ore):::cargo;
CARGO_PASS(Passengers):::cargo;
INDUSTRY_COAL_MINE --> CARGO_COAL;
CARGO_VALU --> INDUSTRY_BANK;
INDUSTRY_BANK --> CARGO_VALU;
INDUSTRY_FARM --> CARGO_GRAI;
INDUSTRY_FARM --> CARGO_LVST;
INDUSTRY_FOREST --> CARGO_WOOD;
INDUSTRY_IRON_ORE_MINE --> CARGO_IORE;
INDUSTRY_OIL_RIG --> CARGO_OIL_;
INDUSTRY_OIL_WELLS --> CARGO_OIL_;
CARGO_GRAI --> INDUSTRY_FACTORY;
CARGO_LVST --> INDUSTRY_FACTORY;
CARGO_STEL --> INDUSTRY_FACTORY;
INDUSTRY_FACTORY --> CARGO_GOOD;
CARGO_OIL_ --> INDUSTRY_OIL_REFINERY;
INDUSTRY_OIL_REFINERY --> CARGO_GOOD;
CARGO_WOOD --> INDUSTRY_SAWMILL;
INDUSTRY_SAWMILL --> CARGO_GOOD;
CARGO_IORE --> INDUSTRY_STEEL_MILL;
INDUSTRY_STEEL_MILL --> CARGO_STEL;
CARGO_COAL --> INDUSTRY_POWER_STATION;
CARGO_PASS --> INDUSTRY_TOWNS;
CARGO_MAIL --> INDUSTRY_TOWNS;
CARGO_GOOD --> INDUSTRY_TOWNS;
INDUSTRY_TOWNS --> CARGO_PASS;
INDUSTRY_TOWNS --> CARGO_MAIL;
CARGO_WOOD --> INDUSTRY_PORT;
INDUSTRY_PORT --> CARGO_VALU;
CARGO_GOOD --> INDUSTRY_WORKER_YARD;
CARGO_VALU --> INDUSTRY_WORKER_YARD;

Industries

Cargos

Cargo Class Capacity Multiplier Weight Price
Oil LIQUID 1.0 0.875 101 | 30 | 255
Grain BULK 1.0 1.0 114 | 4 | 40
Valuables ARMOURED 1.0 0.125 178 | 1 | 48
Goods EXPRESS 2.0 0.5 163 | 10 | 56
Tired Workers PASSENGERS 4.0 0.0625 96 | 0 | 18
Engineering Supplies EXPRESS, PIECE_GOODS 1.0 1.0 172 | 2 | 32
Steel PIECE_GOODS 1.0 1.0 127 | 14 | 255
Coal BULK 1.0 1.0 86 | 40 | 255
Logs PIECE_GOODS 1.0 1.0 104 | 24 | 255
Workers PASSENGERS 4.0 0.0625 104 | 0 | 16
Mail MAIL 2.0 0.25 167 | 6 | 24
Livestock PIECE_GOODS 1.0 0.1875 122 | 0 | 15
Iron Ore BULK 1.0 1.0 90 | 40 | 255
Passengers PASSENGERS 4.0 0.0625 137 | 0 | 22

Presets

AEGIS | VANILLA | FIRS | YETI | CARIBBEAN | LUMBERJACK

Variations

POLICY: AUTARKY | SELF_SUFFICIENT | FREE_TRADE | EXPORT

PRIMARY_INDUSTRY_GROWTH: NONE | UNIVERSAL_SUPPLIES | GENERIC_SUPPLIES | SPECIFIC_SUPPLIES

WORKFORCE: ABSTRACT | PROFESSIONAL | YETI_TIRED

WORKER_PARTICIPATION: NONE | PRIMARY_INDUSTRY | SECONDARY_INDUSTRY